Talks and Public Speaking
Talking in Front of People
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GDC - 2016 Everyone's Silent Enemy - Shame and Vulnerability
The games industry continues to make strides towards speaking openly and outwardly about diversity and discrimination. However true that might be, battling with the inner dialogue and introspection is rarely, if ever, talked about. Depending on how that very dialogue concludes, it can be very difficult to create and tell your stories; It can even result in complete silence. How do we take our tendency towards silence and turn it into a story that can reach and touch others feeling alone? Renee Nejo talks about bridging the severed gap of human connection that our shame creates, specifcially centered around a Native American Narrative and the game Blood Quantum.
Takeaway
The feeling of being alone in your cause or struggle is a fallacy. Human connection is achieved through vulnerability and empathy, which results in safer places to discuss identity, more diversity in stories and creativity, and the healing of severed connection caused by perpetuating an "us/them" dichotomy.
Intended Audience
There are no prerequisites as this topic is part of the human condition. Anyone interested in games' impact on society or games as creative expressions may find that this addresses the struggle to overcome shame through creation.